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    Cannon Accuracy

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    Xaryn
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    Join date : 2010-01-04
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    Cannon Accuracy

    Post by Xaryn on Fri Jan 08, 2010 6:57 pm

    So,

    I was wondering about the relation between this and the series (i.e. I was comparing the two).

    I was wondering if it might be possible / if people might be interested in implementing cannon accuracy (at least for base transformations / superforms and races into the game).

    That would include, different transformations / superforms for characters, as well as a different number of transformations / superforms and different starting PL levels.

    For a starting point, it's good, I know it can't be too accurate or else then it wouldn't be fun if took a long time to get to even 9,000 PL or something close. I don't want to make it numerically accurate to the series but maybe accurate through relation.

    What do you think?

    Obviously, different races would then have advantages / disadvantages, but it would be much more like the actual series and the movies.

    EDIT: I grasp the transformations pretty well and due to the sometimes confusing nature of the series (as well as for the sake of a little bit less of an unbalanced game (if this system is implemented)) then some minor changes can be made.
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    TheRealZX
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    Re: Cannon Accuracy

    Post by TheRealZX on Fri Jan 08, 2010 10:12 pm

    Starting PLs? That wouldn't be fair. I mean, it's not my fault that users will get lazy trying to get to a competitive power level.
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    Xaryn
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    Re: Cannon Accuracy

    Post by Xaryn on Fri Jan 08, 2010 10:20 pm

    The starting PL wouldn't be much. For example:

    Humans (100)
    Namekians (225)
    Saiyans (300)
    Changeling (1,500)
    Android (10,000)
    Bio-Android (12,500)

    A lot of it makes up for the later-game factors such as power-ups. Think about it, in a typical fight in the series, Androids or changelings have repeatedly been stronger (exception for cell's first fight in his imperfect form) they were eventually outmatched though, by the other races temporary transformations that, in direct battles, often enabled them to become stronger than they were since their benefits revolved mainly around [smaller] permanent boosts.
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    TheRealZX
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    Re: Cannon Accuracy

    Post by TheRealZX on Fri Jan 08, 2010 11:01 pm

    One thing though, we admins have to manually update that. -_____-;
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    Xaryn
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    Re: Cannon Accuracy

    Post by Xaryn on Fri Jan 08, 2010 11:10 pm

    There isn't a way to do it pre-set?
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    TheRealZX
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    Re: Cannon Accuracy

    Post by TheRealZX on Fri Jan 08, 2010 11:12 pm

    Nope, forumotion can't provide that. Only one default number can be set.
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    Xaryn
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    Re: Cannon Accuracy

    Post by Xaryn on Fri Jan 08, 2010 11:26 pm

    If you think about it, it would really be like giving PL for just one more quest. Progress takes sacrifice Wink

    If you want I can work on some lists (like on the other thread) along with this, and if you realize how amazing I am and my idea is Wink Razz then you could decide whether or not to go along with it.
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    TheRealZX
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    Re: Cannon Accuracy

    Post by TheRealZX on Sat Jan 09, 2010 12:33 pm

    I don't have time to manually update user's profiles here and there every second a user registers on the site. Neither do any admins.
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    Xaryn
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    Re: Cannon Accuracy

    Post by Xaryn on Sat Jan 09, 2010 12:58 pm

    I don't think it should be updated until they've written several RP posts. For during that period there should just be a post explaining the starting PLs and saying that until the first update, your PL stays at that level.

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