This is the Alliance store, here you can buy various items, like bases, items, guards, rooms for bases, and so on for your Alliance!
Bases / Outposts:
Small Base
Rooms: 5
Cost: 5,000 Zennie
Medium Sized Base
Rooms: 15
Cost: 20,000 Zennie
Large Base
Rooms: 30
Cost: 50,000 Zennie
Grand Base
Rooms: 50
Cost: 150,000 Zennie
Small Outpost
Rooms: 3
Cost: 2,500
Medium Outpost
Rooms: 10
Cost: 15,000 Zennie
Large Outpost
Rooms: 25
Cost: 30,000 Zennie
Rooms:
Docking Bay
Effect: Ships can dock, ( 1 Grandship, or 3 large, or 5 medium, or 10 small, or 30 space pods )
Room space needed: 5
Cost: 15,000 Zennie
Rejuvination Chambers
Effect: Can heal players, NPCs, and animals, by putting synthetic Synthetic copies of their DNA ( Heals user quickly )
Room space needed: 10
Cost: 30,000 Zennie )
Gravity Chamber
Effect: Allows players to train in heavier gravities ( Up to 3x without any Gravitrons )
Rooms: 10
Cost: 25,000 Zennie
Small weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 5x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 5,000 Zennie
Small normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 10x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 10,000 Zennie
Small strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 15x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 15,000 Zennie
Medium weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 25x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 25,000 Zennie
Medium normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 30x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 30,000 Zennie
Medium strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 50x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 50,000 Zennie
Large weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 100x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 100,000 Zennie
Large normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 250x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 150,000 Zennie
Large strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 500x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 250,000 Zennie
Sparring Rooms
Effect: A room where players can spar, its wide, allowing for easy sparring.
Rooms needed: 15
Cost: 10,000 Zennie
Training Room
Effect: A room, where players can train, with weights, treadmills, punching bags, and so on.
Rooms needed: 10
Cost: 15,000 Zennie
Senzu Bean Farm
Effect: Allows you to grow Senzu Beans, if you know how to grow them, and have a seed.
Rooms needed: 15
Cost: 10,000 Zennie
Arena
Effect: A arena, it allows members to train, and you can hold clan only tournaments, or public tournaments!
Rooms needed: 15
Cost: 20,000 Zennie
Communication Room
Effect: A Communication Room, can pick up, receive, and send messages, it can pick up, receive, and send messages to anything. ( Scouters, ships, and so on )
Rooms needed: 10
Cost: 25,000 Zennie
Missile Silo
Effect: A Missile Silo, it can hold any missile, and can only hold one missile per silo.
Rooms needed: 5
Cost: 50,000 Zennie
Upgrades:
Small Room extension
Effect: Adds +1 rooms to your base
Requirements: Grand Base only
Cost: 5,000 Zennie
Medium Room Extension
Effect: Adds +5 rooms to your base
Requirements: Grand Base only
Cost: 15,000 Zennie
Large Room Extension
Effect: Adds +10 rooms to your base
Requirements: Grand Base only
Cost: 25,000 Zennie
Grand Room Extension
Effect: Adds +25 rooms to your base
Requirements: Grand Base only
Cost: 50,000 Zennie
Padded Walls
Effect: Adds padded walls to the Sparring rooms, allowing you to hit harder, and receive less damage, allowing for longer more beneficial spars.
Requirements: Sparring Rooms
Cost: 5,000 Zennie
Communication Interception Software
Effect: Allows you to intercept messages, and eavesdrop on them, end them, or even communicate in them! Can pick up any message. . .
Requirements: Communication Room
Cost: 10,000 Zennie
Encryption Software
Effect: Allows you to encrypt your message, so that if someone wants to eavesdrop, they can't! The message un - encrypts its self when the person receiving it receives it.
Requirements: None
Cost: 5,000 Zennie
Communication Decryption Interception Software
Effect: Like the normal Communication Interception Software, this allows you to intercept messages, eavesdrop on them, end them or interrupt them, but this nullifies the effect of Encryption Software!
Requirements: Communications Room
Cost: 25,000 Zennie
Weak Firewall
Effect: Nullifies the effect of weak viruses.
Requirements: None
Cost: 5,000 Zennie
Normal Firewall
Effect: Nullifies the effect of normal viruses.
Requirements: None
Cost: 15,000 Zennie
Strong Firewall
Effect: Nullifies the effect of Strong viruses.
Requirements: None
Cost: 30,000 Zennie
Grand Firewall
Effect: Nullifies the effect of Grand Viruses.
Requirements: None
Cost: 50,000 Zennie
Scrambler
Effect: It adds a program, to the Communications Room, and it will send random radio frequencies, foil, and air waves towards a enemy missile.
Requirements: Communications Room
Cost: 75,000 Zennie
Other:
Spy Satellite
Effect: It orbits a planet, and gathers information, like Atmosphere, planet size, where the enemy's base it, the size, how many people, and so on.
Requirements: Communications Room
Cost: 50,000 Zennie
Weak Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Normal Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 25,000 Zennie
Strong Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Grand Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 150,000 Zennie
Normal Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Strong Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 150,000 Zennie
Grand Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 300,000 Zennie
IRBM
Effect: Inter - Regional Ballistic Missile, a short range Inter - Region Ballistic Missile, that can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 100,000 Zennie
ICBM
Effect: Inter - Continental Ballistic Missile, a long range Inter - Continental Ballistic Missile, that can hit any area on the planet the missile silo is on, and can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 250,000 Zennie
IPBM
Effect: Inter - Planetary Ballistic Missle, a long range Inter - Planetary Ballistic Missile, that can hit any planet, from any range, can also be filled with pretty much anything.
Requirements: Missile Silo
Cost: 500,000 Zennie
Enriched Plutonium
Effect: Enriched Plutonium, its needed to make a Ballistic Missile Nuclear.
Requirements: Any type of Ballistic Missile
Cost: 150,000 Zennie
Anthrax
Effect: Anthrax, can come in gas, or liquid form, extremely dangerous. It will kill you in hours for just being exposed to it for a second. It can't go through rubber.
Requirements: Any type of Ballistic Missile
Cost: 100,000 Zennie
Bases / Outposts:
Small Base
Rooms: 5
Cost: 5,000 Zennie
Medium Sized Base
Rooms: 15
Cost: 20,000 Zennie
Large Base
Rooms: 30
Cost: 50,000 Zennie
Grand Base
Rooms: 50
Cost: 150,000 Zennie
Small Outpost
Rooms: 3
Cost: 2,500
Medium Outpost
Rooms: 10
Cost: 15,000 Zennie
Large Outpost
Rooms: 25
Cost: 30,000 Zennie
Rooms:
Docking Bay
Effect: Ships can dock, ( 1 Grandship, or 3 large, or 5 medium, or 10 small, or 30 space pods )
Room space needed: 5
Cost: 15,000 Zennie
Rejuvination Chambers
Effect: Can heal players, NPCs, and animals, by putting synthetic Synthetic copies of their DNA ( Heals user quickly )
Room space needed: 10
Cost: 30,000 Zennie )
Gravity Chamber
Effect: Allows players to train in heavier gravities ( Up to 3x without any Gravitrons )
Rooms: 10
Cost: 25,000 Zennie
Small weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 5x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 5,000 Zennie
Small normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 10x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 10,000 Zennie
Small strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 15x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 15,000 Zennie
Medium weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 25x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 25,000 Zennie
Medium normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 30x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 30,000 Zennie
Medium strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 50x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 50,000 Zennie
Large weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 100x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 100,000 Zennie
Large normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 250x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 150,000 Zennie
Large strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 500x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 250,000 Zennie
Sparring Rooms
Effect: A room where players can spar, its wide, allowing for easy sparring.
Rooms needed: 15
Cost: 10,000 Zennie
Training Room
Effect: A room, where players can train, with weights, treadmills, punching bags, and so on.
Rooms needed: 10
Cost: 15,000 Zennie
Senzu Bean Farm
Effect: Allows you to grow Senzu Beans, if you know how to grow them, and have a seed.
Rooms needed: 15
Cost: 10,000 Zennie
Arena
Effect: A arena, it allows members to train, and you can hold clan only tournaments, or public tournaments!
Rooms needed: 15
Cost: 20,000 Zennie
Communication Room
Effect: A Communication Room, can pick up, receive, and send messages, it can pick up, receive, and send messages to anything. ( Scouters, ships, and so on )
Rooms needed: 10
Cost: 25,000 Zennie
Missile Silo
Effect: A Missile Silo, it can hold any missile, and can only hold one missile per silo.
Rooms needed: 5
Cost: 50,000 Zennie
Upgrades:
Small Room extension
Effect: Adds +1 rooms to your base
Requirements: Grand Base only
Cost: 5,000 Zennie
Medium Room Extension
Effect: Adds +5 rooms to your base
Requirements: Grand Base only
Cost: 15,000 Zennie
Large Room Extension
Effect: Adds +10 rooms to your base
Requirements: Grand Base only
Cost: 25,000 Zennie
Grand Room Extension
Effect: Adds +25 rooms to your base
Requirements: Grand Base only
Cost: 50,000 Zennie
Padded Walls
Effect: Adds padded walls to the Sparring rooms, allowing you to hit harder, and receive less damage, allowing for longer more beneficial spars.
Requirements: Sparring Rooms
Cost: 5,000 Zennie
Communication Interception Software
Effect: Allows you to intercept messages, and eavesdrop on them, end them, or even communicate in them! Can pick up any message. . .
Requirements: Communication Room
Cost: 10,000 Zennie
Encryption Software
Effect: Allows you to encrypt your message, so that if someone wants to eavesdrop, they can't! The message un - encrypts its self when the person receiving it receives it.
Requirements: None
Cost: 5,000 Zennie
Communication Decryption Interception Software
Effect: Like the normal Communication Interception Software, this allows you to intercept messages, eavesdrop on them, end them or interrupt them, but this nullifies the effect of Encryption Software!
Requirements: Communications Room
Cost: 25,000 Zennie
Weak Firewall
Effect: Nullifies the effect of weak viruses.
Requirements: None
Cost: 5,000 Zennie
Normal Firewall
Effect: Nullifies the effect of normal viruses.
Requirements: None
Cost: 15,000 Zennie
Strong Firewall
Effect: Nullifies the effect of Strong viruses.
Requirements: None
Cost: 30,000 Zennie
Grand Firewall
Effect: Nullifies the effect of Grand Viruses.
Requirements: None
Cost: 50,000 Zennie
Scrambler
Effect: It adds a program, to the Communications Room, and it will send random radio frequencies, foil, and air waves towards a enemy missile.
Requirements: Communications Room
Cost: 75,000 Zennie
Other:
Spy Satellite
Effect: It orbits a planet, and gathers information, like Atmosphere, planet size, where the enemy's base it, the size, how many people, and so on.
Requirements: Communications Room
Cost: 50,000 Zennie
Weak Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Normal Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 25,000 Zennie
Strong Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Grand Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 150,000 Zennie
Normal Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Strong Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 150,000 Zennie
Grand Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 300,000 Zennie
IRBM
Effect: Inter - Regional Ballistic Missile, a short range Inter - Region Ballistic Missile, that can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 100,000 Zennie
ICBM
Effect: Inter - Continental Ballistic Missile, a long range Inter - Continental Ballistic Missile, that can hit any area on the planet the missile silo is on, and can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 250,000 Zennie
IPBM
Effect: Inter - Planetary Ballistic Missle, a long range Inter - Planetary Ballistic Missile, that can hit any planet, from any range, can also be filled with pretty much anything.
Requirements: Missile Silo
Cost: 500,000 Zennie
Enriched Plutonium
Effect: Enriched Plutonium, its needed to make a Ballistic Missile Nuclear.
Requirements: Any type of Ballistic Missile
Cost: 150,000 Zennie
Anthrax
Effect: Anthrax, can come in gas, or liquid form, extremely dangerous. It will kill you in hours for just being exposed to it for a second. It can't go through rubber.
Requirements: Any type of Ballistic Missile
Cost: 100,000 Zennie