Dragonball's Never-Ending Saga

Dragonball's Never Ending Saga!
"We welcome any kind of roleplaying;;"

Whats so great about our rpg that's not from the rest?

- No Character Registration. Once your logged in, you can start playing. All character information are stored in your profile--we also have a section for extended bios.
- Reaction-based rping, we dont care how much you write--we give credit on your actions and reactions.
- Simple, and Organized.

Fans of DBZ bring you, a laid back free style rpg. In depth role playing is never required.


    New Alliance Store

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    Nuchiha101
    Administrator

    # of Posts : 1017
    Join date : 2009-07-30
    Location : Earth

    Scouter Reading
    Name: Nuchiha
    Race: Saiyan
    Powerlevel: 222,500

    New Alliance Store

    Post by Nuchiha101 on Thu Jun 17, 2010 8:24 pm

    This is the Alliance store, here you can buy various items, like bases, items, guards, rooms for bases, and so on for your Alliance!

    Bases / Outposts:

    Small Base
    Rooms: 5
    Cost: 5,000 Zennie

    Medium Sized Base
    Rooms: 15
    Cost: 20,000 Zennie

    Large Base
    Rooms: 30
    Cost: 50,000 Zennie

    Grand Base
    Rooms: 50
    Cost: 150,000 Zennie

    Small Outpost
    Rooms: 3
    Cost: 2,500

    Medium Outpost
    Rooms: 10
    Cost: 15,000 Zennie

    Large Outpost
    Rooms: 25
    Cost: 30,000 Zennie

    Rooms:

    Docking Bay
    Effect: Ships can dock, ( 1 Grandship, or 3 large, or 5 medium, or 10 small, or 30 space pods )
    Room space needed: 5
    Cost: 15,000 Zennie

    Rejuvination Chambers
    Effect: Can heal players, NPCs, and animals, by putting synthetic Synthetic copies of their DNA ( Heals user quickly )
    Room space needed: 10
    Cost: 30,000 Zennie )

    Gravity Chamber
    Effect: Allows players to train in heavier gravities ( Up to 3x without any Gravitrons )
    Rooms: 10
    Cost: 25,000 Zennie

    Small weak Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 5x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 5,000 Zennie

    Small normal Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 10x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 10,000 Zennie

    Small strong Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 15x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 15,000 Zennie

    Medium weak Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 25x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 25,000 Zennie

    Medium normal Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 30x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 30,000 Zennie

    Medium strong Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 50x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 50,000 Zennie

    Large weak Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 100x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 100,000 Zennie

    Large normal Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 250x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 150,000 Zennie

    Large strong Gravitron
    Effect: Upgrades the Gravity Chamber's gravity manipulator to up too 500x
    Rooms needed: None ( Needs Gravity Chamber )
    Cost: 250,000 Zennie

    Sparring Rooms
    Effect: A room where players can spar, its wide, allowing for easy sparring.
    Rooms needed: 15
    Cost: 10,000 Zennie

    Training Room
    Effect: A room, where players can train, with weights, treadmills, punching bags, and so on.
    Rooms needed: 10
    Cost: 15,000 Zennie

    Senzu Bean Farm
    Effect: Allows you to grow Senzu Beans, if you know how to grow them, and have a seed.
    Rooms needed: 15
    Cost: 10,000 Zennie

    Arena
    Effect: A arena, it allows members to train, and you can hold clan only tournaments, or public tournaments!
    Rooms needed: 15
    Cost: 20,000 Zennie

    Communication Room
    Effect: A Communication Room, can pick up, receive, and send messages, it can pick up, receive, and send messages to anything. ( Scouters, ships, and so on )
    Rooms needed: 10
    Cost: 25,000 Zennie

    Missile Silo
    Effect: A Missile Silo, it can hold any missile, and can only hold one missile per silo.
    Rooms needed: 5
    Cost: 50,000 Zennie

    Upgrades:

    Small Room extension
    Effect: Adds +1 rooms to your base
    Requirements: Grand Base only
    Cost: 5,000 Zennie

    Medium Room Extension
    Effect: Adds +5 rooms to your base
    Requirements: Grand Base only
    Cost: 15,000 Zennie

    Large Room Extension
    Effect: Adds +10 rooms to your base
    Requirements: Grand Base only
    Cost: 25,000 Zennie

    Grand Room Extension
    Effect: Adds +25 rooms to your base
    Requirements: Grand Base only
    Cost: 50,000 Zennie

    Padded Walls
    Effect: Adds padded walls to the Sparring rooms, allowing you to hit harder, and receive less damage, allowing for longer more beneficial spars.
    Requirements: Sparring Rooms
    Cost: 5,000 Zennie

    Communication Interception Software
    Effect: Allows you to intercept messages, and eavesdrop on them, end them, or even communicate in them! Can pick up any message. . .
    Requirements: Communication Room
    Cost: 10,000 Zennie

    Encryption Software
    Effect: Allows you to encrypt your message, so that if someone wants to eavesdrop, they can't! The message un - encrypts its self when the person receiving it receives it.
    Requirements: None
    Cost: 5,000 Zennie

    Communication Decryption Interception Software
    Effect: Like the normal Communication Interception Software, this allows you to intercept messages, eavesdrop on them, end them or interrupt them, but this nullifies the effect of Encryption Software!
    Requirements: Communications Room
    Cost: 25,000 Zennie

    Weak Firewall
    Effect: Nullifies the effect of weak viruses.
    Requirements: None
    Cost: 5,000 Zennie

    Normal Firewall
    Effect: Nullifies the effect of normal viruses.
    Requirements: None
    Cost: 15,000 Zennie

    Strong Firewall
    Effect: Nullifies the effect of Strong viruses.
    Requirements: None
    Cost: 30,000 Zennie

    Grand Firewall
    Effect: Nullifies the effect of Grand Viruses.
    Requirements: None
    Cost: 50,000 Zennie

    Scrambler
    Effect: It adds a program, to the Communications Room, and it will send random radio frequencies, foil, and air waves towards a enemy missile.
    Requirements: Communications Room
    Cost: 75,000 Zennie

    Other:

    Spy Satellite
    Effect: It orbits a planet, and gathers information, like Atmosphere, planet size, where the enemy's base it, the size, how many people, and so on.
    Requirements: Communications Room
    Cost: 50,000 Zennie

    Weak Computer Virus
    Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
    Requirements: Communications Room ( For the sender )
    Cost: 10,000 Zennie

    Normal Computer Virus
    Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
    Requirements: Communications Room ( For the sender )
    Cost: 25,000 Zennie

    Strong Computer Virus
    Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
    Requirements: Communications Room ( For the sender )
    Cost: 50,000 Zennie

    Grand Computer Virus
    Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
    Requirements: Communications Room ( For the sender )
    Cost: 150,000 Zennie

    Normal Spyware
    Effect: You send it to a enemy base, and it spies on them, gathering all information.
    Requirements: Communications Room ( For the sender )
    Cost: 50,000 Zennie

    Strong Spyware
    Effect: You send it to a enemy base, and it spies on them, gathering all information.
    Requirements: Communications Room ( For the sender )
    Cost: 150,000 Zennie

    Grand Spyware
    Effect: You send it to a enemy base, and it spies on them, gathering all information.
    Requirements: Communications Room ( For the sender )
    Cost: 300,000 Zennie

    IRBM
    Effect: Inter - Regional Ballistic Missile, a short range Inter - Region Ballistic Missile, that can be filled with pretty much anything.
    Requirements: Missile Silo
    Cost: 100,000 Zennie

    ICBM
    Effect: Inter - Continental Ballistic Missile, a long range Inter - Continental Ballistic Missile, that can hit any area on the planet the missile silo is on, and can be filled with pretty much anything.
    Requirements: Missile Silo
    Cost: 250,000 Zennie

    IPBM
    Effect: Inter - Planetary Ballistic Missle, a long range Inter - Planetary Ballistic Missile, that can hit any planet, from any range, can also be filled with pretty much anything.
    Requirements: Missile Silo
    Cost: 500,000 Zennie

    Enriched Plutonium
    Effect: Enriched Plutonium, its needed to make a Ballistic Missile Nuclear.
    Requirements: Any type of Ballistic Missile
    Cost: 150,000 Zennie

    Anthrax
    Effect: Anthrax, can come in gas, or liquid form, extremely dangerous. It will kill you in hours for just being exposed to it for a second. It can't go through rubber.
    Requirements: Any type of Ballistic Missile
    Cost: 100,000 Zennie

      Current date/time is Thu Nov 23, 2017 8:01 am